Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data

  • Authors:
  • Lingyun Liu;Ioannis Stamos;Gene Yu;George Wolberg;Siavash Zokai

  • Affiliations:
  • Hunter College / CUNY New York, NY;Hunter College / CUNY New York, NY;City College / CUNY New York, NY;City College / CUNY, NY;Brainstorm Technology New York, NY

  • Venue:
  • CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
  • Year:
  • 2006

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Abstract

The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents a system that integrates multiview geometry and automated 3D registration techniques for texture mapping 2D images onto 3D range data. The 3D range scans and the 2D photographs are respectively used to generate a pair of 3D models of the scene. The first model consists of a dense 3D point cloud, produced by using a 3D-to-3D registration method that matches 3D lines in the range images. The second model consists of a sparse 3D point cloud, produced by applying a multiview geometry (structure-from-motion) algorithm directly on a sequence of 2D photographs. This paper introduces a novel algorithm for automatically recovering the rotation, scale, and translation that best aligns the dense and sparse models. This alignment is necessary to enable the photographs to be optimally texture mapped onto the dense model. The contribution of this work is that it merges the benefits of multiview geometry with automated registration of 3D range scans to produce photorealistic models with minimal human interaction. We present results from experiments in large-scale urban scenes.