Editorial: For the Special issue on Qualitative Software Engineering Research
Information and Software Technology
Ethnographically-informed empirical studies of software practice
Information and Software Technology
Collaboration and co-ordination in mature eXtreme programming teams
International Journal of Human-Computer Studies
The role of physical artefacts in agile software development: Two complementary perspectives
Interacting with Computers
Distributed cognition and mobile healthcare work
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Medical equipment library design: revealing issues and best practice using DiCoT
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
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Much of the knowledge used within an XP team is tacit, i.e. it is hidden and intangible. Two tangible artefacts that carry information about the team's work are the index cards which capture stories and tasks to be implemented and the wall where they are displayed (which we refer to as the 'Wall'). It is widely acknowledged that these are key elements supporting the work of the XP team, but no systematic investigation of their role has been reported to date. In this paper, we focus on the use of these artefacts within one XP team. We use distributed cognition, a framework for analysing collaborative work, to explicate the information flows in, around and within the team that are supported by the index cards and the Wall. We then interrogate the models produced using this analysis to answer 'what if' questions.