Inside simulation software: how it works and why it matters
WSC '96 Proceedings of the 28th conference on Winter simulation
A message-based discrete event simulation architecture
Proceedings of the 29th conference on Winter simulation
GPSS/H, SLX, proof: GPSS/H: a 23-year retrospective view
Proceedings of the 32nd conference on Winter simulation
SLX: the X is for extensibility
Proceedings of the 32nd conference on Winter simulation
Introduction to Simulation Using SIMAN
Introduction to Simulation Using SIMAN
WSC '05 Proceedings of the 37th conference on Winter simulation
Simulation of grid computing infrastructure: challenges and solutions
WSC '05 Proceedings of the 37th conference on Winter simulation
Pitfalls in managing a simulation project
Proceedings of the Winter Simulation Conference
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This paper provides simulation practitioners and consumers with a grounding in how discrete-event simulation software works. Topics include discrete-event systems; entities, resources, control elements and operations; simulation runs; entity states; entity lists; and entity-list management. The implementation of these generic ideas in AutoMod, SLX, and Extend is described. The paper concludes with several examples of "why it matters" for modelers to know how their simulation software works, including coverage of SIMAN (Arena), ProModel, and GPSS/H as well as the other three tools.