Proceedings of the 29th conference on Winter simulation
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Simulation software: an Operational Research Society survey of academic and industrial users
Proceedings of the 32nd conference on Winter simulation
3D visualization of simulated construction operations
Proceedings of the 32nd conference on Winter simulation
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
Guest Editors' Introduction: A Business View of Virtual Reality
IEEE Computer Graphics and Applications
Design and Analysis of Experiments
Design and Analysis of Experiments
Aggregated 3D-visualization of a distributed simulation experiment of a queuing system
Proceedings of the 40th Conference on Winter Simulation
Multiple worlds in simulation games for spatial decision making: concept and architecture
Proceedings of the 40th Conference on Winter Simulation
Simulation based knowledge elicitation: Effect of visual representation and model parameters
Expert Systems with Applications: An International Journal
An approach for loosely coupled discrete event simulation models and animation components
Proceedings of the Winter Simulation Conference
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This paper presents the results of experimental studies that were undertaken to test the impacts of Virtual Reality (VR) on Discrete-Event Simulation (DES). The experiments focused on spotting errors in the DES model. The models were developed in 2D and 3D/VR displays using WITNESS. The 2D display used icons and other visualization techniques that confine its scope to essentially flat 2D surface. On the other hand, the 3D display was represented by means of a three-axis spatial position (XYZ) plots, but appeared on a two-dimensionally mappings, otherwise known as 2.5D. The experiments involved paid participants who were recruited from amongst the staff and students of Lancaster University, UK. The results showed that it is easier, and faster to spot errors in 3D/VR model than in 2D. The findings also indicated that users can easily understand the modeled operation of 3D/VR display compared to 2D, irrespective of background or technical ability.