Proceedings of the 29th conference on Winter simulation
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Simulation software: an Operational Research Society survey of academic and industrial users
Proceedings of the 32nd conference on Winter simulation
3D visualization of simulated construction operations
Proceedings of the 32nd conference on Winter simulation
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
Guest Editors' Introduction: A Business View of Virtual Reality
IEEE Computer Graphics and Applications
Aggregated 3D-visualization of a distributed simulation experiment of a queuing system
Proceedings of the 40th Conference on Winter Simulation
Multiple worlds in simulation games for spatial decision making: concept and architecture
Proceedings of the 40th Conference on Winter Simulation
Simulation based knowledge elicitation: Effect of visual representation and model parameters
Expert Systems with Applications: An International Journal
An approach for loosely coupled discrete event simulation models and animation components
Proceedings of the Winter Simulation Conference
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This paper presents the results from surveying simulation practitioners from industry and academics who have used 2D or 3D software applications for Discrete-Event Simulation (DES) projects. The survey focused on the impacts of Virtual Reality (VR) on DES activities. The findings indicate the software used, the applications areas, the stages in the simulation modeling process where Visual Display is commonly used, and a comparative evaluation of the benefits and costs associated with modeling in 3D over 2D. Other results indicate possible influence of each of the two displays on simulation results, effects on users' understanding of the modeled system and any corresponding influence on decision-making. The findings also incorporate the pitfalls to avoid when modeling in 3D, and speculations about the future of VR-based DES (VRSIM) practice.