Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
IEEE Computer Graphics and Applications
Video cut and paste for 3D composition
COMPUTE '08 Proceedings of the 1st Bangalore Annual Compute Conference
Video SnapCut: robust video object cutout using localized classifiers
ACM SIGGRAPH 2009 papers
Spatio-temporal segmentation of the heart in 4D MRI images using graph cuts with motion cues
ISBI'10 Proceedings of the 2010 IEEE international conference on Biomedical imaging: from nano to Macro
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
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We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams. Our editor takes 3D video as input and writes both 2D or 3D video formats as output. Its underlying core data structure is a novel 4D spatio-temporal representation which we call the video hypervolume. Conceptually, the processing loop comprises three fundamental operators: slicing, selection, and editing. The slicing operator allows users to visualize arbitrary hyperslices from the 4D data set. The selection operator labels subsets of the footage for spatio-temporal editing. This operator includes a 4D graph-cut based algorithm for object selection. The actual editing operators include cut & paste, affine transformations, and compositing with other media, such as images and 2D video. For high-quality rendering, we employ EWA splatting with view-dependent texturing and boundary matting. We demonstrate the applicability of our methods to post-production of 3D video.