The design and analysis of spatial data structures
The design and analysis of spatial data structures
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Fast rendering of subdivision surfaces
Proceedings of the eurographics workshop on Rendering techniques '96
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The C++ standard library: a tutorial and reference
The C++ standard library: a tutorial and reference
Using generic programming for designing a data structure for polyhedral surfaces
Computational Geometry: Theory and Applications - Special issue on applications and challenges
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
On the design of CGAL a computational geometry algorithms library
Software—Practice & Experience - Special issue on discrete algorithm engineering
STL tutorial and reference guide, second edition: C++ programming with the standard template library
STL tutorial and reference guide, second edition: C++ programming with the standard template library
Modern C++ design: generic programming and design patterns applied
Modern C++ design: generic programming and design patterns applied
Subdivision Methods for Geometric Design: A Constructive Approach
Subdivision Methods for Geometric Design: A Constructive Approach
Primitives for the manipulation of general subdivisions and the computation of Voronoi diagrams
STOC '83 Proceedings of the fifteenth annual ACM symposium on Theory of computing
Mesh mutation in programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Composite primal/dual √3-subdivision schemes
Computer Aided Geometric Design
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The Flexible Subdivision Library, FSL, is a policy-based C++ template library for refining geometric meshes. The library is generic and only requires that the underlying mesh data structure provide Euler operations, iterators and circulators, and a point type. Any specific subdivision strategy is efficiently realized by a user-defined geometry policy.