Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
On the suitability of dead reckoning schemes for games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
A Fair Synchronization Protocol with Cheat Proofing for Decentralized Online Multiplayer Games
NCA '04 Proceedings of the Network Computing and Applications, Third IEEE International Symposium
Provisioning overlay distribution networks
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Local-lag and timewarp: providing consistency for replicated continuous applications
IEEE Transactions on Multimedia
Latency-driven distribution: infrastructure needs of participatory entertainment applications
IEEE Communications Magazine
Server topology considerations in online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
The playing session: enhanced playability for mobile gamers in massive metaverses
International Journal of Computer Games Technology - Networking for Computer Games
NBiS'07 Proceedings of the 1st international conference on Network-based information systems
Consistency aware update schedule in multi-server Distributed Virtual Environments
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
International Journal of Computer Games Technology
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Latency equalization as a new network service primitive
IEEE/ACM Transactions on Networking (TON)
Information Sciences: an International Journal
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Fighting propagation delays in real-time interactive applications improves gameplay and fairness in networked games by trading off inconstencies and tuning decision points topology.