Managing latency and fairness in networked games

  • Authors:
  • Jeremy Brun;Farzad Safaei;Paul Boustead

  • Affiliations:
  • -;-;-

  • Venue:
  • Communications of the ACM - Entertainment networking
  • Year:
  • 2006

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Abstract

Fighting propagation delays in real-time interactive applications improves gameplay and fairness in networked games by trading off inconstencies and tuning decision points topology.