The effects of consistency maintenance methods on player experience and performance in networked games

  • Authors:
  • Cheryl Savery;Nicholas Graham;Carl Gutwin;Michelle Brown

  • Affiliations:
  • Queen's University, Kingston, Canada;Queen's University, Kingston, Canada;University of Saskatchewan, Saskatoon, SK, Canada;York University, Toronto, ON, Canada

  • Venue:
  • Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
  • Year:
  • 2014

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Abstract

Network lag is a fact of life for networked games. Lag can cause game states to diverge at different nodes in the network, making it difficult to maintain the illusion of a single shared space. Traditional lag compensation techniques help reduce inconsistency in networked games; however, these techniques do not address what to do when states actually have diverged. Traditional consistency maintenance (CM) does not specify how to make game- critical decisions when players' views of the shared state are different, nor does it indicate how to repair inconsistencies. These two issues -- decision-making and error repair -- can have substantial effects on players' gaming experience. To address this shortcoming, we have characterized a range of algorithmic choices for decision- making and error repair. We report on a study confirming that these algorithms can have significant effects on player experience and performance, and showing that they are often more important than degree of consistency itself.