The MPEG-4 Book
A graphics architecture for high-end interactive television terminals
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Differentiated object priority control mechanism for MPEG-4 streaming
Computer Communications
Data hiding techniques: an innovative approach to video interactivity
ICCOM'06 Proceedings of the 10th WSEAS international conference on Communications
A server-assisted approach for mobile-phone games
Mobile Multimedia Processing
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This paper explores the new features of the recent MPEG- 4 standard, namely the description and the composition of an interactive multimedia scene. Providing with such advanced facilities, the MPEG-4 standard is no longer considered only as an efficient compression tool for conventional video / audio application. It is now granted the power of computing mechanism as any other programming languages to facilitate the creation of high interactive multimedia contents. Game-applications therefore can be also considered as a new output-feature of the MPEG-4 standard. The work describes in detail how game can be created within the MPEG-4 framework. The process of making game with MPEG-4 is studied comprehensively to demonstrate the compatibility as well as the advantages of the MPEG-4 standard regarding to Flash technology, a well-known tool for making games over the Internet.