SIGGRAPH '90 Workshop report: software architectures and metaphors for non-WIMP user interfaces
ACM SIGGRAPH Computer Graphics
Developing user interfaces
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Steerable media: interactive television via video synthesis
Proceedings of the sixth international conference on 3D Web technology
The MPEG-4 Book
Ametista: a mini-toolkit for exploring new window management techniques
Proceedings of the Latin American conference on Human-computer interaction
Smil 2.0: Interactive Multimedia for Web and Mobile Devices (X.Media.Publishing)
Smil 2.0: Interactive Multimedia for Web and Mobile Devices (X.Media.Publishing)
MPEG-4 STUDIO: An Object-Based Authoring System for MPEG-4 Contents
Multimedia Tools and Applications
A set top box combining MHP and MPEG-4 interactivity
Proceedings of the 2nd European Union symposium on Ambient intelligence
A Device Independent XML User Agent for Multimedia Terminals
ISMSE '04 Proceedings of the IEEE Sixth International Symposium on Multimedia Software Engineering
Exploring MPEG-4 BIFS features for creating multimedia games
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Proceedings of the 8th international interactive conference on Interactive TV&Video
Interactive news documents for digital television
Companion Proceedings of the XIV Brazilian Symposium on Multimedia and the Web
A DVB-MHP web browser to pursue convergence between Digital Terrestrial Television and Internet
Multimedia Tools and Applications
A server-assisted approach for mobile-phone games
Mobile Multimedia Processing
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This article presents a graphics software architecture for next-generation digital television receivers. We propose that such receivers should include a standardised Java-based procedural environment capable of rendering 2D/3D graphics and video, and a declarative environment supporting W3C recommendations such as SMIL and XForms. We also introduce a graphics architecture model that meets such requirements. As a proof-of-concept, a prototype implementation of the model is presented. This implementation enhances television content by allowing the user to play 3D graphics games, to run Java applications, and to browse XML-based documents while meeting current hardware restrictions.