DATE '99 Proceedings of the conference on Design, automation and test in Europe
Reconfigurable computing: a survey of systems and software
ACM Computing Surveys (CSUR)
Building a Virtual Framework for Networked Reconfigurable Hardware and Software Objects
The Journal of Supercomputing
Hardware-Software Codesign for Dynamically Reconfigurable Architectures
FPL '99 Proceedings of the 9th International Workshop on Field-Programmable Logic and Applications
Garp: a MIPS processor with a reconfigurable coprocessor
FCCM '97 Proceedings of the 5th IEEE Symposium on FPGA-Based Custom Computing Machines
An opportunistic reconfiguration strategy for environmentally powered devices
Proceedings of the 3rd conference on Computing frontiers
3D game content distributed adaptation in heterogeneous environments
EURASIP Journal on Advances in Signal Processing
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Due to the heterogeneous nature of networks and end-systems in distributed multimedia systems, multimedia applications should ideally be designed to counteract fluctuations in network bandwidth and end-system processing capacities for providing end users a certain degree of quality of service (QoS). This requirement can be satisfied with scalable applications. In addition, with the current evolution in run-time reconfigurable computing, run-time reconfigurable multimedia platforms are becoming increasingly viable. In this paper, an end-to-end delivery chain framework for mapping scalable networked multimedia applications on reconfigurable platforms is presented. The framework is demonstrated by a case study of a 3D game running on a prototype run-time reconfigurable platform.