Theoretical Computer Science
Petri Nets, Horn Programs, Linear Logic, and Vector Games
TACS '94 Proceedings of the International Conference on Theoretical Aspects of Computer Software
Scenario Durations Characterization of T-Timed Petri Nets Using Linear Logic
PNPM '99 Proceedings of the The 8th International Workshop on Petri Nets and Performance Models
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
Linear Logic for Non-Linear Storytelling
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Structural analysis of narratives with the Coq proof assistant
ITP'11 Proceedings of the Second international conference on Interactive theorem proving
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This paper deals with game analysis. We begin by the proposal of a terminology relevant to game scenario. Then, we propose an approach dedicated to analyze game scenarii. This approach consists in expressing a scenario by using a fragment of linear logic. This model is then translated into a Petri net model. This model allows us to generate the possible narratives for the given scenario that are at last analyzed. Morever, in addition to usual provable properties such as liveness and safety properties, we propose a new class of properties establishing conclusions with respect to the scenario relevance.