The society of mind
Personality Parameters and Programs
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Generic personality and emotion simulation for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Using music to interact with a virtual character
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
REMUPP: an interactive tool for investigating musical properties and relations
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Dynamic response: real-time adaptation for music emotion
Proceedings of the second Australasian conference on Interactive entertainment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive storytelling: approaches and techniques to achieve dynamic stories
Transactions on edutainment I
Visual communication in interactive multimedia
SG'11 Proceedings of the 11th international conference on Smart graphics
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
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In this paper we describe an experimental application for individualized adaptive music for games. Expression of emotion is crucial for increasing believability. Since a fundamental aspect of music is it's ability to express emotions research into the area of believable agents can benefit from exploring how music can be used. In our experiment we use an affective model that can be integrated to player characters. Music is composed to reflect the affective processes of mood, emotion, and sentiment. The composition takes results of empirical studies regarding the influence of different factors in musical structure on perceived musical expression into account. The musical output from the test application varies in harmony and time signature along a matrix of moods, moods that change depending on what emotions are activated during game play.