Controlling fluid animation with geometric potential: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2005 Papers
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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This sketch presents a method to control liquids so that they flow into a target shape in a natural way. To avoid the oscillation and preserve the sharp detail of the target shape, we integrate the target-driven force into the projection step. So we require no post-optimization process for divergence-free condition at the liquid interface. Additionally, the target-driven force is calculated by enhanced ghost fluid method considering the pressure discontinuity around the liquid interface.