Personalizing web sites for mobile users
Proceedings of the 10th international conference on World Wide Web
Mobile phones for the next generation: device designs for teenagers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wan2tlk?: everyday text messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in Personalizing Shared Ubiquitous Devices
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Enabling customized & personalized interfaces in mobile computing
Proceedings of the 9th international conference on Intelligent user interfaces
What we talk about when we talk about context
Personal and Ubiquitous Computing
I saw this and thought of you: some social uses of camera phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
EMMA: modèle utilisateur pour la plasticité des interfaces homme-machine en mobilité
UbiMob '08 Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing
Always-on information: services and applications on the mobile desktop
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Perceptions of visualizing personal mobile communication patterns
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
A study on icon arrangement by smartphone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Mobile phones are highly personal, customisable mobile computing devices that allow users to precisely control how they interact with the device and their environment. This paper examines the process of customisation and seeks to identify how this customisation can be improved as the rate of adoption of new phones increases. We present a user case study of how 60 mobile phone users personalised their mobile phones during the first few weeks of ownership, and how they perceived different personalisation methods.