Development of an instrument measuring user satisfaction of the human-computer interface
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting access to what goes on in people's heads?: reflections on the think-aloud technique
Proceedings of the second Nordic conference on Human-computer interaction
Faces of emotion in human-computer interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Measuring emotional valence during interactive experiences: boys at video game play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring multiple components of emotions in interactive contexts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
EGameFlow: A scale to measure learners' enjoyment of e-learning games
Computers & Education
Measuring Mobile Emotions: Measuring the Impossible?
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Measuring instant emotions during a self-assessment test: the use of FaceReader
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
UX_Mate: from facial expressions to UX evaluation
Proceedings of the Designing Interactive Systems Conference
A feasibility study in using facial expressions analysis to evaluate player experiences
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Measuring instant emotions based on facial expressions during computer-based assessment
Personal and Ubiquitous Computing
Usability testing of a respiratory interface using computer screen and facial expressions videos
Computers in Biology and Medicine
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Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product induces. This paper examines the value of a new instrument to measure emotions: the FaceReader. We will assess the extent to which the FaceReader is useful when conducting usability evaluations. To do this, we will compare the data gained from the FaceReader with two other sources: user questionnaires and researcher's loggings. Preliminary analysis shows that the FaceReader is an effective tool to measure instant emotions and fun of use. However, a combination of the FaceReader with another observation method (e.g. researcher's loggings) is necessary. As regards the user questionnaire, our results indicate that it is rather a reflection of the content of the application or the outcome of a task, than a correct self-reflection of how the user felt when accomplishing the task.