An introduction to numerical computations (2nd ed.)
An introduction to numerical computations (2nd ed.)
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SPARTA: Simulation of Physics on a Real-Time Architecture
GLSVLSI '00 Proceedings of the 10th Great Lakes symposium on VLSI
A 1.349 Tflops simulation of black holes in a galactic center on GRAPE-6
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
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Applications involving interactive modeling of deformable objects require highly iterative, floating-point intensive numerical simulations. As the complexity of these models increases, the computational power required for their simulation quickly grows beyond the capabilities of current general purpose systems. In this paper, we present the design of a low--cost, high--performance, specialized architecture to accelerate these simulations. Our aim is to use such specialized hardware to allow complex interactive physical modeling even on consumer-grade PCs. In this paper, we present details of the target algorithms, the HELLAS architecture, simulation results and lessons learned from our implementation.