Realistic human face rendering for "The Matrix Reloaded"
ACM SIGGRAPH 2003 Sketches & Applications
Real-time skin rendering on graphics hardware
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
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An efficient method for rendering semi-transparent, multi-layered materials is presented. This method achieves the look of a volumetric material by exploiting several perceptual cues, based on depth and illumination, while combining multiple material layers on the surface of an otherwise non-volumetric, multi-textured surface such as the human heart shown in Figure 1. Multiple implementation strategies are suggested that allow for different trade-offs to be made between visual quality and runtime performance.