Rendering gooey materials with multiple layers

  • Authors:
  • Chris Oat

  • Affiliations:
  • ATI Research

  • Venue:
  • ACM SIGGRAPH 2006 Courses
  • Year:
  • 2006

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Abstract

An efficient method for rendering semi-transparent, multi-layered materials is presented. This method achieves the look of a volumetric material by exploiting several perceptual cues, based on depth and illumination, while combining multiple material layers on the surface of an otherwise non-volumetric, multi-textured surface such as the human heart shown in Figure 1. Multiple implementation strategies are suggested that allow for different trade-offs to be made between visual quality and runtime performance.