UberFlow: a GPU-based particle engine

  • Authors:
  • Peter Kipfer;Mark Segal;Rüdiger Westermann

  • Affiliations:
  • Technische Universitát München;Technische Universitát München;Technische Universitát München

  • Venue:
  • SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
  • Year:
  • 2004

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Abstract

We present a system for real-time animation of large particle sets using GPU computation and memory objects in OpenGL. Our system implements a versatile particle engine, including inter-particle collisions and visibility sorting. By combining memory objects with floating-point fragment programs, we have implemented a particle engine that entirely avoids the transfer of particle data at runtime.