Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Particle system collision detection using graphics hardware
ACM SIGGRAPH 2003 Sketches & Applications
Hardware based real-time non-rigid body animation
Machine Graphics & Vision International Journal
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We present a system for real-time animation of large particle sets using GPU computation and memory objects in OpenGL. Our system implements a versatile particle engine, including inter-particle collisions and visibility sorting. By combining memory objects with floating-point fragment programs, we have implemented a particle engine that entirely avoids the transfer of particle data at runtime.