Hardware based real-time non-rigid body animation

  • Authors:
  • Rafał Wcisło;Michał Zelechowski

  • Affiliations:
  • Institute of Computer Science AGH University of Science and Technology, Cracow, Poland;Institute of Computer Science AGH University of Science and Technology, Cracow, Poland

  • Venue:
  • Machine Graphics & Vision International Journal
  • Year:
  • 2006

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Abstract

We describe a method for animation of elastic objects based on a mass-spring system with a pressure model. The method employs two different implementation approaches: CPU-and GPU-based. Three-dimensional, macroscopic objects with a volume of arbitrary geometry are considered. The main goal of the presented work is to make use of a modern graphics card equipped with a programmable GPU (Graphical Processor Unit).