UberFlow: a GPU-based particle engine
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
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We describe a method for animation of elastic objects based on a mass-spring system with a pressure model. The method employs two different implementation approaches: CPU-and GPU-based. Three-dimensional, macroscopic objects with a volume of arbitrary geometry are considered. The main goal of the presented work is to make use of a modern graphics card equipped with a programmable GPU (Graphical Processor Unit).