Deformable object simulation in virtual environment
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Sliced data structure for particle-based simulations on GPUs
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Hardware based real-time non-rigid body animation
Machine Graphics & Vision International Journal
A game loop architecture for the GPU used as a math coprocessor in real-time applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Performance Optimization Strategies of High Performance Computing on GPU
APPT '09 Proceedings of the 8th International Symposium on Advanced Parallel Processing Technologies
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Proceedings of the 12th International Conference on Computer Systems and Technologies
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