Scenarios and middleware services for pervasive multiplatform networked games

  • Authors:
  • Fernando Trinta;Carlos Ferraz;Geber Ramalho

  • Affiliations:
  • Universidade Federal de Pernambuco, Caixa Postal, Recife-PE-Brasil;Universidade Federal de Pernambuco, Caixa Postal, Recife-PE-Brasil;Universidade Federal de Pernambuco, Caixa Postal, Recife-PE-Brasil

  • Venue:
  • WebMedia '06 Proceedings of the 12th Brazilian Symposium on Multimedia and the web
  • Year:
  • 2006

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Abstract

This paper presents a particular view for future Networked Multiplayer Games. These applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and Mobile Phones, almost anywhere, anytime. These games demand player's playability to be adapted according to context information, such as player's location and device. In this document, we call these applications Pervasive Multiplayer Multiplatform Games (PM2G). We present scenarios that show intended characteristics for these games. From these scenarios, we developed two models, an Application Model and an Usage Model. The former introduces specific PM2G concepts. The latter guide the players' interaction. Finally, we specify six services that aims at allowing PM2G's development and deployment.