A study of input device manipulation difficulties
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Visual profiles: a critical component of universal access
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Low vision: the role of visual acuity in the efficiency of cursor movement
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
A framework of assistive pointers for low vision users
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Evaluating web resources for disability access
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
CUU '00 Proceedings on the 2000 conference on Universal Usability
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study of cursor trajectories of motion-impaired users
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Cursor measures for motion-impaired computer users
Proceedings of the fifth international ACM conference on Assistive technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Disability studies as a source of critical inquiry for the field of assistive technology
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Simulating the feel of brain-computer interfaces for design, development and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal adaptation through simulation for digital TV interface
Proceddings of the 9th international interactive conference on Interactive television
Developing accessible TV applications
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
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User studies involving users with disabilities often incur greater financial cost and complexity than those involving general populations. Consequently, accessibility issues may not be identified during the earlier phases of software design, when designs are still malleable. Additionally, it can be difficult to create controlled studies with multiple groups of very similar subjects due to the extremely heterogeneous nature of the impact of many motor and visual disabilities. This paper examines the feasibility of simulating the interaction experiences of users with low vision or motor impairments. Based on empirical studies in the literature of the impact of these impairments on the experience of computer use, we have developed EASE (Evaluating Accessibility through Simulation of User Experience), a tool that can help developers identify disability-related usability problems early in the design process. EASE can also be used to allow fine-grained exploration of user capabilities that are difficult to control, such as achievable typing speed. We present a study of the use of word prediction software that illustrates the value of fine-grained control over typing speed and that also shows word prediction is most useful at typing speeds between 5 and 8 words per minute.