Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface reconstruction by Voronoi filtering
Proceedings of the fourteenth annual symposium on Computational geometry
Proceedings of the sixth ACM symposium on Solid modeling and applications
Delaunay based shape reconstruction from large data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Surface reconstruction of freeform objects based on multiresolution volumetric method
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
ACM SIGGRAPH 2003 Papers
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Bilateral Recovering of Sharp Edges on Feature-Insensitive Sampled Meshes
IEEE Transactions on Visualization and Computer Graphics
A gentle introduction to bilateral filtering and its applications
ACM SIGGRAPH 2007 courses
Noisy data reduction by using tensor and fuzzy c-means algorithm
ISCGAV'07 Proceedings of the 7th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
A gentle introduction to bilateral filtering and its applications
ACM SIGGRAPH 2008 classes
Robust reconstruction of 2D curves from scattered noisy point data
Computer-Aided Design
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In recent years, reverse engineering (RE) techniques have been developed for surface reconstruction from 3D scanned data. Typical sampling data, however, usually is large scale and contains unorganized points, thus leading to some anomalies in the reconstructed object. To improve performance and reduce processing time, Hierarchical Space Decomposition (HSD) methods can be applied. These methods are based on reducing the sampled data by replacing a set of original points in each voxel by a representative point, which is later connected in a mesh structure. This operation is analogous to smoothing with a simple low- pass filter (LPF). Unfortunately, this principle also smoothes sharp geometrical features, an effect that is not desired. The high performance results of bilateral filtering for removing noise from 2D images while preserving details motivated us to extend this filtering and apply it to 3D scan points. This paper introduces anisotropic 3D scan point filtering, which we have defined as 3D Geometric Bilateral Filtering (GBF). The proposed GBF method smoothes low curvature regions while preserving sharp geometric features, and it is robust, simple and fast.