Simulation of multiple-drift tunnel construction with limited resources
WSC '05 Proceedings of the 37th conference on Winter simulation
Optimal work breaks in deterministic and probabilistic repetitive projects
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Optimal scheduling of probabilistic repetitive projects using completed unit and genetic algorithms
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Simulation and optimization for construction repetitive projects using promodel and SimRunner
Proceedings of the 40th Conference on Winter Simulation
Resource leveling of linear schedules with singularity functions
Winter Simulation Conference
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The sequence step algorithm addresses for the first time the problem of scheduling repetitive projects with probabilistic activity durations while maintaining continuous resource utilization. This algorithm is based on generalized concepts that can be implemented in most general-purpose simulation systems. The algorithm is presented in detail and is applied to an example project with 7 activities and 4 repetitive units using a simulation model developed in Stroboscope, an activity-based simulation system. Numerical and graphical results help explain the algorithm and provide insight into the underlying tradeoff problem between reducing the expected crew idle time and increasing the expected project duration.