Digital support for abductive learning in introductory computing courses

  • Authors:
  • Atanas Radenski

  • Affiliations:
  • Chapman University, Orange, CA

  • Venue:
  • Proceedings of the 38th SIGCSE technical symposium on Computer science education
  • Year:
  • 2007

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Abstract

Students who grew up browsing the Web are skilled in what is usually referred to as abduction, a reasoning process that starts with a set of specific observations and then generates the best possible explanation of those observations. In order to exploit the abduction skills of contemporary students, we have developed digital CS1/2 study packs that promote and support active learning through abduction, i.e., abductive learning. The study packs integrate a variety of digital resources: online self-guided labs, e-texts, tutorial links, sample programs, quizzes, and slides. These online packs stimulate students to learn abductively by browsing, searching, and performing self-guided lab experiments. In two years of study pack use, the failure rate in the CS1/2 courses at Chapman University has been reduced from 14% to 5%. The study packs have been published online at studypack.com and adopted in various institutions.