A new approach on wearable game design and its evaluation

  • Authors:
  • Christian Bertelsmeyer;Erik Koch;Alexander H. Schirm

  • Affiliations:
  • University Bremen, Bremen, Germany;University Bremen, Bremen, Germany;University Bremen, Bremen, Germany

  • Venue:
  • NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
  • Year:
  • 2006

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Abstract

As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, personal digital assistants and laptops, have made their contribution to dislocate our workplace from the little office to anywhere we want to work. A similar trend is happening in the field of video and computer entertainment. Mobile and location based games using wearable computers are the next step to drag us out of our homes, away from TV or computer screens, where we were used to play, and lead us into the new worlds of mixed realities. Since game platforms and interfaces change as well, we also have to redefine the way we create and design this sort of game. This paper displays the approach we chose to find a concept for an innovative wearable game and how to consider the characteristics of today's wearable hardware when developing a game. Moreover it will give an outline of the game, that our approach led us to.