VideoWhiteboard: video shadows to support remote collaboration
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Videodraw: a video interface for collaborative drawing
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Exploring the Efficacy of Distributed Pair Programming
Proceedings of the Second XP Universe and First Agile Universe Conference on Extreme Programming and Agile Methods - XP/Agile Universe 2002
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
FaceSpace: endo- and exo-spatial hypermedia in the transparent video facetop
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Hi-index | 0.00 |
Semi-transparency increases the amount of information that interfaces can expose in a given screen space by allowing content from a window to remain partially visible while other windows overlap it. We have previously explored the application of a full screen, semi-transparent video window in a collaborative, distributed software environment in an effort to more seamlessly incorporate face-to-face communication into group software development. Our experience with the system suggests that, while semi-transparent video can improve aspects of distributed collaborations, two problems emerge. First, the alpha blending of pixels from video overlays can obfuscate certain types of visual data, making either the video or the underlying content diffcult to see. Second, video overlays complicate the ability to provide application sharing at the framebuffer - the most general sharing layer. In this paper, we present methods to overcome these problems.