Watch what I do: programming by demonstration
Watch what I do: programming by demonstration
Mock games: a new genre of pervasive play
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
OnObject: gestural play with tagged everyday objects
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
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Most of today's video game strategies are based on a static set of game controls and player actions that remain oblivious to the player's context and own creativity. Building Upon Everyday Play is the result of a collaboration of Control Freaks, a pervasive gaming experience project, and Exemplar, a toolkit that uses programming-by-demonstration to author sensor-based interactions. In combination, Building Upon Everyday Play furthers a pervasive gaming experience through appropriation of objects in the player's environment and enables new ways to play. The project consists of a combination of a portable, wireless motion-sensing clamp that can be attached to everyday objects to turn them into game controllers by proxy, and a programming-by-demonstration system that translates sensor data reported by the controller into game events. In the demonstration, participants will be able to play custom video games projected on a large 2D screen by attaching the clamp to their bodies or provided household objects, and to invent their own moves to control the provided games.