Principles of programming languages: design, evaluation, and implementation (2nd ed.)
Principles of programming languages: design, evaluation, and implementation (2nd ed.)
Fragile knowledge and neglected strategies in novice programmers
Papers presented at the first workshop on empirical studies of programmers on Empirical studies of programmers
Parsing and Gnisrap: a model of device use
Empirical studies of programmers: second workshop
Inducing programs in a direct-manipulation environment
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI'90 workshop on visual interfaces to geometry
ACM SIGCHI Bulletin
The cognitive jogthrough: a fast-paced user interface evaluation procedure
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Do algorithm animations assist learning?: an empirical study and analysis
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Learning and using the cognitive walkthrough method: a case study approach
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adapting user interface design methods to the design of educational activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting access to what goes on in people's heads?: reflections on the think-aloud technique
Proceedings of the second Nordic conference on Human-computer interaction
The validity of the stimulated retrospective think-aloud method as measured by eye tracking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A role-playing virtual world for web-based application courses
Computers & Education
Problem-centered design for expressiveness and facility in a graphical programming system
Human-Computer Interaction
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