SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
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The author discusses the principles of invisibility and stealth and antistealth technologies from a computer graphics viewpoint. He presents the digital chameleon principle that relies on dynamically capturing and reproducing 4D light fields. That is, he proposes implementing optical camouflage by rendering transparency on objects to be concealed.