Behavior and communication co-optimization for systems with sequential communication media
Proceedings of the 43rd annual Design Automation Conference
How rapid is rapid prototyping? analysis of ESPADON programme results
EURASIP Journal on Applied Signal Processing
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We describe a framework that constructs interfaces between simulation tools and real-time prototyping hardware in a high-level DSP synthesis environment. A goal of this work is to abstract the concept of the interface so that customized links are not required between each simulation and hardware engine. To support a new engine, the DSP system designer must define two pairs of communication primitives between the new tool and host workstation. The interface construction mechanism provides incremental compilation of subsystems in a system specification into the high-level DSP synthesis environment. We illustrate this framework with practical examples that have been constructed in Ptolemy.