Keyframe animation using an artist's doll

  • Authors:
  • Prabath Gunawardane;Eddy Chandra;Tien-Chieng Jack Feng;James Davis

  • Affiliations:
  • University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz

  • Venue:
  • ACM SIGGRAPH 2007 posters
  • Year:
  • 2007

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Abstract

Keyframe animation of an articulated human figure is a difficult task due to the large number of degrees of freedom inherent in the model's 3D joints, the complex range of motion and the vast amount of possible interpolations between keyframes. Existing software solutions, such as Maya and Poser, try to solve these problems by providing extensive user control over positioning and orientation of joints, etc. However, due to the sheer number of adjustable parameters and settings in these interfaces, skills of a master animator are required to create satisfactory results.