Live performance tools: part II

  • Authors:
  • Stefan Müller Arisona

  • Affiliations:
  • ETH Zurich

  • Venue:
  • ACM SIGGRAPH 2007 courses
  • Year:
  • 2007

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Abstract

Many current digital art works operate in multiple media domains, for example computer graphics, video processing, audio signal processing, or arbitrary sensory input. Often, analysis and synthesis are cross-combined, such as applying real-time audio and music analysis results for computer graphics generation. In addition, digital art performances are typically interactive, and the computer is used as a performance instrument. From a human-centered viewpoint, and as in traditional music performance, this instrument must be controllable in a expressive and virtuous manner.