Explanations from knowledge-based systems and cooperative problem solving: an empirical study
International Journal of Human-Computer Studies
Designing Collaborative Systems: A Practical Guide to Ethnography
Designing Collaborative Systems: A Practical Guide to Ethnography
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In strategy-based games, it is sometimes beneficial to understand the evaluation processes of the game AI opponent, e.g. What strategic or tactical motives is it inferring? Why did it make the previous move? However, the mechanics available to allow the game AI to convey these processes to the [human] player or game designer is complex to implement, more so than the actual mechanics of the game AI itself. This paper proposes a method that provides the mechanism for a game AI to communicate its evaluation processes using descriptive schemata and explanatory functions. A case study will be presented that includes an implementation of a game AI opponent that is capable of describing its inferential processes while playing a tabletop wargame.