Net gain: expanding markets through virtual communities
Net gain: expanding markets through virtual communities
Information rules: a strategic guide to the network economy
Information rules: a strategic guide to the network economy
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 3 - Volume 3
The business model concept: theoretical underpinnings and empirical illustrations
European Journal of Information Systems
Managing Projects in a Games Factory: Temporality and Practices
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 08
Consumer-based m-commerce: exploring consumer perception of mobile applications
Computer Standards & Interfaces
Journal of Theoretical and Applied Electronic Commerce Research
Hi-index | 0.00 |
While growing at a fast phase, mobile gaming industry is facing a transformation both in terms of technical infrastructures as well as business models. At the users' end, formerly preferred specific game consoles are increasingly being replaced by mobile phone platforms. From the game developers' perspective, the new possibilities to distribute games over mobile phone networks as well as over the Internet, affect both the viable partner relationships and possible revenue stream options. In this paper we introduce analytical tools to evaluate business models of software companies producing mobile games. With the help of these tools, we explore and analyze the revenue logics and related product distribution models of four companies producing mobile games to the international market. The results indicate that even though the fast growing market offers a plethora of opportunities to agile software companies, the revenue models are governed by telecom-operators, who are currently reaping the largest benefits from the business.