Providing process for projects in capstone courses
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Teaching computer networking with the help of personal computer networks
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Experiential learning and security lab design
CITC5 '04 Proceedings of the 5th conference on Information technology education
IPC incorporated: a student-run IT services company for experiential learning
Proceedings of the 6th conference on Information technology education
Collaborating with industry: strategies for an undergraduate software engineering program
Proceedings of the 2006 international workshop on Summit on software engineering education
Evaluation of a computer networking class in information technology
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
A collaborative and experiential learning model powered by real-world projects
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
Employers' perspectives on it learning outcomes
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
A location-aware mobile system for on-site mapping and geographic data management
Proceedings of the 10th ACM conference on SIG-information technology education
Assessing collaborative and experiential learning
Journal of Computing Sciences in Colleges
Incorporating real-world projects in teaching computer science courses
Proceedings of the 48th Annual Southeast Regional Conference
An assessment framework for identifying information technology programs
Proceedings of the 2011 conference on Information technology education
The pedagogical value of "eduployment": information technology internships in rural areas
Proceedings of the 13th annual conference on Information technology education
Journal of Computing Sciences in Colleges
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The information technology (IT) industry has the expectation that graduates of IT programs should be productive from day one with little or no additional training. In order to provide graduates who can meet this expectation, experiential learning activities are essential for today's undergraduate student. Experiential learning activities are beneficial at all course levels; however, experiences that occur early in a program are limited by the students' lack of broad-based knowledge in the field and do not provide a capstone experience. While internships and cooperative experiences are perhaps the easiest way to provide such learning activities, they may not be practical for all students. This paper addresses the benefits of developing capstone projects in conjunction with industry and how the authors develop such projects.