Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
An Approach to Evaluation Component Design in Building Serious Game
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Player Experience Evaluation: An Approach Based on the Personal Construct Theory
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
A task annotation model for sandbox Serious Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
Using game development to teach software architecture
International Journal of Computer Games Technology
Emergency medicine training with gesture driven interactive 3D simulations
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
Survey and analysis of current mobile learning applications and technologies
ACM Computing Surveys (CSUR)
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This paper presents initial research on a home based junior doctor medical simulator (JDoc) to improve the efficiency of junior doctor training within the restrictions imposed by the European Working Time Directive (EWTD). Our goal is to make theoretical medical knowledge more accessible. We developed a high fidelity test framework JDoc. Our objective is to understand the potential for medical simulation in junior doctor training. The paper outlines the design process and the construction of the simulator as well as a small scale post-test usability study amongst junior doctors from which we can assess the benefits of JDoc.