An offline browsing system for mobile devices
Proceedings of the 11th International Conference on Information Integration and Web-based Applications & Services
Mobile games through the nets: a cross-layer architecture for seamless playing
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Offline web browsing for mobile devices
Journal of Web Engineering
Computer Standards & Interfaces
Methods and network architecture for modifying extensible virtual environment to support mobility
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
A mobile client implementation for extensible network virtual worlds
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
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Massively Multiplayer Online Game (MMOG) is the recently popular game genre that is capable of supporting more than thousands of players in a persistence game world concurrently. With the growing of mobile game market size and improvement of wireless technology, a MMOG on mobile device is possible and being concerned. There are many issues that may be encountered when developing a MMOG. Since the mobile game must be created to run on hundreds of device, to deploy and distribute the MMOG on mobile device is harder. Also, the mobile application is easily interrupted by the surrounding environment, such as telecom service or network connectivity. Those make the mobile online game development more challenging. In this paper, we will propose a client framework for MMOG on mobile device that consider both MMOG and mobile games issues. We provide a flexible and easy-to-deploy platform for mobile MMOG.