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Using protocol analysis to evaluate the usability of a commercial web site
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Adapting Web Pages for Small-Screen Devices
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A Client Framework for Massively Multiplayer Online Games on Mobile Devices
ICCIT '07 Proceedings of the 2007 International Conference on Convergence Information Technology
Using ontologies and Web services for content adaptation in Ubiquitous Computing
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A personal Web page tailoring toolkit for mobile devices
Computer Standards & Interfaces
Introducing microsoft® silverlight™ 2, second edition
Introducing microsoft® silverlight™ 2, second edition
A new QoS-aware TDMA/FDD MAC protocol with multi-beam directional antennas
Computer Standards & Interfaces
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Computer Standards & Interfaces
A framework of energy efficient mobile sensing for automatic user state recognition
Proceedings of the 7th international conference on Mobile systems, applications, and services
Architectural impact of the SVG-based graphical components in web applications
Computer Standards & Interfaces
Communications of the ACM - Finding the Fun in Computer Science Education
Operating systems for mobile computing
Journal of Computing Sciences in Colleges
The new prospects of distributed measurement systems using JavaTM 2 Micro Edition mobile phone
Computer Standards & Interfaces
Efficient XML interchange for rich internet applications
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
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ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
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International Journal of Electronic Finance
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New Media Cloud Computing: Opportunities and Challenges
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M-PeopleNet: mobile human and intellectual capital management based on the cloud
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
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An increasing number of people use cell phones daily. Users are not only capable of making phone calls, but can also install applications on their mobile phones. When creating mobile applications, developers usually encounter the cross-platform incompatibility problem (for example, iPhone applications cannot be executed on the Android platform). Moreover, because mobile Web browsers have increasingly supported more and more Web-related standards, Web applications are more possible to be executed on different platforms than mobile applications. However, the problem of Web application is that it cannot be executed in offline mode. This study proposes a Web-based platform for executing applications on mobile devices. This platform provides several services for developers such as offline service, content adaptation service, and synchronization service. With the help of the proposed platform, application developers can develop and publish offline Web applications easily with simplified external Web content and synchronization capability.