Lithographic aerial image simulation with FPGA-based hardwareacceleration

  • Authors:
  • Jason Cong;Yi Zou

  • Affiliations:
  • University of California: Los Angeles, Los Angeles, CA;University of California: Los Angeles, Los Angeles, CA

  • Venue:
  • Proceedings of the 16th international ACM/SIGDA symposium on Field programmable gate arrays
  • Year:
  • 2008

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Abstract

Lithography simulation, as an essential step in design for manufacturability (DFM), is still far from computationally efficient. Most leading companies use large clusters of server computers to achieve acceptable turn-around time. Thus co-processor acceleration is very attractive for obtaining increased computational performance with reduced power consumption. This paper describes an implementation of a customized accelerator on FPGA using a polygon-based simulation model. An application-specific memory partitioning scheme is designed to meet the bandwidth requirements for a large number of processing elements. Deep loop pipelining and ping-pong buffer based function block pipelining are also implemented in our design. Initial results show a 15X speedup versus the software implementation running on a microprocessor, and more speedup is expected via further performance tuning. The implementation also leverages state-of-art C-to-RTL synthesis tools. At the same time, we also identified the need for manual architecture-level exploration for parallel implementations