Cell/B.E. blades: building blocks for scalable, real-time, interactive, and digital media servers

  • Authors:
  • A. K. Nanda;J. R. Moulic;R. E. Hanson;G. Goldrian;M. N. Day;B. D. D'Arnora;S. Kesavarapu

  • Affiliations:
  • IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY;IBM Systems and Technology Group, Enterprise Systems Development, New York;IBM Systems and Technology Group, Enterprise Systems Development, New York;IBM Systems and Technology Group, Development Laboratory, Boeblingen, Germany;IBM Systems and Technology Group, STI Design Center, Austin, Texas;IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, New York;IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, New York

  • Venue:
  • IBM Journal of Research and Development
  • Year:
  • 2007

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Abstract

The Cell Broadband Engine™ (Cell/B.E.) processor, developed jointly by Sony, Toshiba, and IBM primarily for next-generation gaming consoles, packs a level of floating-point, vector, and integer streaming performance in one chip that is an order of magnitude greater than that of traditional commodity microprocessors. Cell/B.E. blades are server and supercomputer building blocks that use the Cell/B.E. processor, the high-volume IBM BladeCenter® server platform, high-speed commodity networks, and open-system software. In this paper we present the design of the Cell/B.E. blades and discuss several early application prototypes and results.