Handbook of graph grammars and computing by graph transformation: volume I. foundations
Handbook of graph grammars and computing by graph transformation: volume I. foundations
Model checking
Addressing dynamic issues of program model checking
SPIN '01 Proceedings of the 8th international SPIN workshop on Model checking of software
A fully dynamic algorithm for maintaining the transitive closure
Journal of Computer and System Sciences - STOC 1999
Complete Problems for Dynamic Complexity Classes
LICS '02 Proceedings of the 17th Annual IEEE Symposium on Logic in Computer Science
A Fully Abstract Model for Graph-Interpreted Temporal Logic
TAGT'98 Selected papers from the 6th International Workshop on Theory and Application of Graph Transformations
The dynamic complexity of transitive closure is in DynTC0
Theoretical Computer Science - Database theory
Simple Routing Strategies for Adversarial Systems
FOCS '01 Proceedings of the 42nd IEEE symposium on Foundations of Computer Science
Journal of Logic and Computation
Abstract regular tree model checking of complex dynamic data structures
SAS'06 Proceedings of the 13th international conference on Static Analysis
On the complexity of reasoning about dynamic policies
CSL'07/EACSL'07 Proceedings of the 21st international conference, and Proceedings of the 16th annuall conference on Computer Science Logic
Expert Systems with Applications: An International Journal
The complexity of reachability in randomized sabotage games
FSEN'09 Proceedings of the Third IPM international conference on Fundamentals of Software Engineering
Moving in a network under random failures: A complexity analysis
Science of Computer Programming
Connectivity games over dynamic networks
Theoretical Computer Science
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A model of dynamic networks is introduced which incorporates three kinds of network changes: deletion of nodes (by faults or sabotage), restoration of nodes (by actions of ''repair''), and creation of nodes (by actions that extend the network). The antagonism between the operations of deletion and restoration resp. creation is modelled by a game between the two agents ''Destructor'' and ''Constructor''. In this framework of dynamic model-checking, we consider as specifications (''winning conditions'' for Constructor) elementary requirements on connectivity of those networks which are reachable from some initial given network. We show some basic results on the (un-)decidability and hardness of dynamic model-checking problems.