Motion and Structure from Orthographic Projections
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape and motion from image streams under orthography: a factorization method
International Journal of Computer Vision
3D motion recovery via affine epipolar geometry
International Journal of Computer Vision
A Sequential Factorization Method for Recovering Shape and Motion From Image Streams
IEEE Transactions on Pattern Analysis and Machine Intelligence
Least Squares Estimation of 3D Shape and Motion of Rigid Objects from Their Orthographic Projections
IEEE Transactions on Pattern Analysis and Machine Intelligence
The FERET Evaluation Methodology for Face-Recognition Algorithms
IEEE Transactions on Pattern Analysis and Machine Intelligence
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Similarity and Affine Invariant Distances Between 2D Point Sets
IEEE Transactions on Pattern Analysis and Machine Intelligence
An Automatic Construction of a Person's Face Model from the Person's Two Orthogonal Views
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
Face Recognition Using Laplacianfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient 3D reconstruction for face recognition
Pattern Recognition
Recursive Shape and Pose Determination Using Deformable Model
CIARP '08 Proceedings of the 13th Iberoamerican congress on Pattern Recognition: Progress in Pattern Recognition, Image Analysis and Applications
Head Pose Determination Using Synthetic Images
ACIVS '08 Proceedings of the 10th International Conference on Advanced Concepts for Intelligent Vision Systems
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In this paper, a new algorithm is proposed to derive the 3D structure of a human face from a group of face images under different poses. Based on the corresponding 2D feature points of the respective images, their respective poses and the depths of the feature points can be estimated based on measurements using the similarity transform. To accurately estimate the pose of and the 3D information about a human face, the genetic algorithm (GA) is applied. Our algorithm does not require any prior knowledge of camera calibration, and has no limitation on the possible poses or the scale of the face images. It also provides a means to evaluate the accuracy of the constructed 3D face model based on the similarity transform of the 2D feature point sets. Our approach can also be extended to face recognition to alleviate the effect of pose variations. Experimental results show that our proposed algorithm can construct a 3D face structure reliably and efficiently.