Strings of experiments: looking at the design process as a set of socio-technical experiments
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
SIGIR '07 Proceedings of the 30th annual international ACM SIGIR conference on Research and development in information retrieval
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Anchoring Design in Rural Customs of Doing and Saying
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Collaborative ownership in cross-cultural educational digital library design
ECDL'09 Proceedings of the 13th European conference on Research and advanced technology for digital libraries
Proceedings of the 3rd international conference on Intercultural collaboration
Determining requirements within an indigenous knowledge system of African rural communities
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Being participated: a community approach
Proceedings of the 11th Biennial Participatory Design Conference
Village eLearning: an offline mobile solution to rural communities? knowledge requirement
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Enhancing cross-cultural participation through creative visual exploration
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
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We describe our approach and initial results in the participatory design of technology relevant to local rural livelihoods. Our approach to design and usability proceeds from research in theory and practice of cross-cultural implementations, but the novelty is in beginning not with particular technologies but from community needs, and structuring technology in terms of activities. We describe our project aims and initial data collected, which show that while villagers have no clear mental models for using computers or the Internet, they show a desire to have and use them. We then describe our approach to interaction design, our expectations and next steps as the technology and activities are first introduced to the villages.