Distributed Artificial Intelligence (Vol. 2)
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Scenario-based design
Designing with ethnography: a presentation framework for design
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Bridging the analysis of work practice and system redesign in cooperative workshops
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
UML distilled: applying the standard object modeling language
UML distilled: applying the standard object modeling language
From usability lab to “design collaboratorium”: reframing usability practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Writing Effective Use Cases
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Interactive System Design
Modest_Witness@Second_Millenium.Femaleman_Meets_Oncomouse: Feminism and Technoscience
Modest_Witness@Second_Millenium.Femaleman_Meets_Oncomouse: Feminism and Technoscience
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Computer Supported Cooperative Work
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Supporting Human Activities - Exploring Activity-Centered Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
On the spot experiments within healthcare
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
The AWARE architecture: supporting context-mediated social awareness in mobile cooperation
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Human-Computer Interaction
ActiveTheatre: a collaborative, event-based capture and access system for the operating theatre
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Healthcare in everyday life: designing healthcare services for daily life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A resource kit for participatory socio-technical design in rural kenya
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The usability perspective framework
CHI '08 Extended Abstracts on Human Factors in Computing Systems
International Journal of Web Based Communities
Creating an Innovative Palette of Services for Communities of Practice with Participatory Design
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Context-Based Workplace Awareness
Computer Supported Cooperative Work
Participative design and the challenges of large-scale systems: extending the iterative PD approach
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Lightweight methods in heavyweight organizations
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory IT design and participatory development: a comparative review
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory design: one step back or two steps forward?
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Exploring the problem domain: a socio-technical ICT design for the developing world
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Experiencing pitfalls in the participatory design of social computing services
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the 3rd international conference on Intercultural collaboration
Village eLearning: an offline mobile solution to rural communities? knowledge requirement
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Real-use evaluation of effects: emergency departments aiming for 'Warm Hands'
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
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In this paper I show how the classical notion of an experiment can be used as a metaphor to describe and guide the design process. I present socio-technical experiments as a type of experiments that emphasis both the sociological and the technical part of a design. I argue that focusing on socio-technical experiments can greatly benefit in addressing three core identified challenges.The socio-technical challenge focus on how to design with a combined technical and social view, the multidisciplinary challenge is about how to structure design processes in multidisciplinary teams and the translating challenge addresses how to design for a context that is going to change with the introduction of the new design.Further more boundary zones are presented as an extension of the term boundary objects that address how different design representation are handed over and used between different professions within the design team.