Understanding computers and cognition
Understanding computers and cognition
Technological frames: making sense of information technology in organizations
ACM Transactions on Information Systems (TOIS) - Special issue on social science perspectives on IS
Communications of the ACM
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Computer-mediated activity: functional organs in social and developmental contexts
Context and consciousness
International users interface
Technology, culture and persuasiveness: a study of choice-shifts in group settings
International Journal of Human-Computer Studies - Special issue: group support systems
Understanding end-user computing through technological frames
ICIS '97 Proceedings of the eighteenth international conference on Information systems
Community design of DLESE's collections review policy: a technological frames analysis
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Usability Engineering
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
The social and political construction of technological frames
European Journal of Information Systems - Special issue: From technical to socio-technical change: Tackling the human and organizational aspects of systems development projects
Strings of experiments: looking at the design process as a set of socio-technical experiments
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
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An application of the concept of technological frames is presented as a way to understand the co-configuration of people, culture and technology. It shows how technological frames can be used to solve the problems that arise when the producers of a system come from a very different cultural and technological environment from the intended users of the system. This concept is proposed as an analysis framework whose purpose is twofold: to be used in the evaluation of how the context and local culture shape the utility and usability of interactive systems, both in their development and also once they are deployed to their actual contexts of use and to understand the dynamics of technical and interpersonal communication in communities of practice. This is illustrated with a case study about the ongoing research in the participative development of Information and Communications Technology (ICT) artefacts for a wireless and web based knowledge based system for Kenyan farming communities.