Scenario and frame games as microcomputer learning tools: an application to undergraduate economics
Collegiate Microcomputer
International business simulation/gaming: an assessment and review
Simulation and Gaming
The effectiveness of business games in strategic management course work
Simulation and Gaming - Special issue: teaching strategic management
Teaching strategic management with a business game
Simulation and Gaming - Special issue: teaching strategic management
Motivating students to engage in experiential learning: a tension-to-learn theory
Simulation and Gaming
Experiential learning and the effectiveness of economic simulation games
Simulation and Gaming
The changing nature of business simulation/gaming research: a brief history
Simulation and Gaming
Evaluating the educational effectiveness of simulation games: A value generation model
Information Sciences: an International Journal
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This paper discusses the role of computer based simulations in business education. It examines the learning approaches adopted by students using a simulation game. Results inform the development of causal-loop diagrams capturing representations of zero, single and double-loop learning within the study context. Actions are proposed to maximise the effectiveness of this form of learning technology.