Self-monitoring during exploration of an interactive device
International Journal of Human-Computer Studies
Reflections: did convergence kill the clock?
interactions
Third age usability and safety—an ergonomics contribution to design
International Journal of Human-Computer Studies
Mobile Usability: How Nokia Changed the Face of the Cellular Phone
Mobile Usability: How Nokia Changed the Face of the Cellular Phone
International Journal of Human-Computer Studies
A usability study on human-computer interface for middle-aged learners
Computers in Human Behavior
Successful strategies of older people for finding information
Interacting with Computers
Designing heterogeneous embedded network-on-chip platforms with users in mind
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
User-centric design space exploration for heterogeneous network-on-chip platforms
Proceedings of the Conference on Design, Automation and Test in Europe
Designing for older people: a case study in a retirement home
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
ACM Transactions on Accessible Computing (TACCESS)
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In this study, we observed the behavior of younger adults (20-29 years old) and middle-aged adults (46-59 years old) interacting with complicated electronic devices. Two recently released multi-functional multimedia devices, namely PMPs (portable multimedia players) and MP3 players were used in the observations. We examined various aspects of interaction behaviors in terms of performance, strategies, error consequences, physical operation methods, and workload. Our analysis of age-related differences included differences in background knowledge as an important independent factor. The results revealed that differences in age meaningfully affected the observed error frequency, the number of interaction steps, the rigidity of exploration, the success of physical operation methods, and subjective perception of temporal demand and performance. In contrast, trial-and-error behavior and frustration levels were influenced by background knowledge rather than age. These novel findings provide important new insights into user interaction characteristics between different age groups and may facilitate the design of age group-appropriate interfaces for complicated electronic devices.